The Anti-Woke Right Can’t Figure Out How to Stop ‘Grand Theft Auto VI’

Staff
By Staff 11 Min Read

For most of its life, the Grand Theft Auto series was not exactly known for tiptoeing around sensitive subjects. From the late 1990s through the early 2010s, Rockstar Games built its reputation on pushing boundaries, filling its open-world crime epics with carjackings, shootouts, profanity, and a gleefully cynical take on American culture. Parents and activists regularly denounced the franchise, convinced that it was turning impressionable kids into delinquents. Even Elon Musk once claimed he couldn’t get into GTA V because he was horrified at the idea of playing a character who shoots police officers. That was the old moral panic: the fear that video games would corrupt the youth and send them down a path of real-world violence and lawlessness. But times change, and so do the anxieties of the culture war. In the 13 years fans have waited for Grand Theft Auto VI—finally set to arrive on November 19—the American right-wing grievance machine has largely traded its old worries about juvenile delinquency for a newer, more diffuse obsession: the fear that young people will grow up “woke.” And despite the fact that very little is actually known about the forthcoming game, the agitators of that movement have already decided that it must be a stealth campaign to poison the youth with depictions of gender equality, LGBTQ acceptance, and racial diversity. Rockstar did not immediately return a request for comment, but the preemptive outrage is already in full swing.

This backlash didn’t emerge from nowhere. Since the height of Gamergate in 2014, an angst-ridden subset of male gamers has maintained a paranoid vigil against what they see as the creeping influence of women and LGBTQ developers in the gaming world. Every major release is now scrutinized for signs of ideological contamination, and GTA VI—one of the most anticipated games in history—was always going to be a prime target. Between the feverish anticipation and the various delays of its release date, the culture warriors have had ample opportunity to foment a backlash before the game even hits shelves. It’s a pattern we’ve seen before, most recently in the failed furor over supposedly “woke” elements in Christopher Nolan’s The Odyssey. The strategy is simple: invent a narrative, amplify it on social media, and hope that enough people get angry to make it a story. With GTA VI, the narrative has centered on the game’s two lead characters, Lucia Caminos and Jason Duval, who are in a relationship that evolves based on the player’s choices. Lucia is the series’ first mandatory female protagonist, and that alone seems to have triggered a certain segment of the fanbase. On Tuesday, an X user with the handle @Wokenessisevil complained that “GTA 6 is a humiliation ritual for all male gamers,” sharing a clip of Lucia asking Jason to pick an outfit for her and expressing mild annoyance when he seems indifferent to the options she presents. It’s an exchange that could have been lifted from any sitcom of the past 50 years, yet it has been framed as evidence of a nefarious feminist agenda.

The reaction to that one scene has been remarkably intense, especially considering how utterly mundane it is. Another X user claimed, contrary to the clip’s bog-standard depiction of a heterosexual couple, that Jason has a “gay vibe,” since no straight man would know what sequins are or use the word “cocktails,” as he does in the clip. “The script is definitely written by a woman who has no clue what a man thinks or how he talks,” they wrote. “Jason is written as a caricature, much like what a delusional woman thinks a ‘man’ should be.” The logic here is so fragile that it almost collapses under its own weight. By this standard, any man who has ever helped a partner pick out clothing, or who knows the difference between a sequin and a bead, or who has ever ordered a cocktail at a bar, is apparently a gay caricature written by a woman. It’s the kind of take that would be laughable if it weren’t being shared by thousands of people who genuinely believe it. And it doesn’t stop there. A gaming YouTuber seethed that Rockstar was appealing to women and gay men by showing Jason shirtless in another scene. “Gone are the days of edgy based masculine GTA games,” he wrote on X. “I could be wrong but right now it’s looking like it will be a woke fest.” The idea that a shirtless man in a video game is somehow an assault on masculinity is a new one, but in the current climate, it’s apparently enough to declare the entire game dead on arrival.

What makes this all the more absurd is that we actually know quite a bit about GTA VI at this point. Multiple leaks and a 27-minute “extended look” preview on Netflix have revealed key details of the game, and Rockstar creatives have declared their intent to realistically portray the diversity of the Miami-inspired setting and bring a fleshed-out female character into the spotlight. The game is set in a fictional version of Miami, a city defined by its multicultural population, its vibrant LGBTQ community, and its complicated history of immigration and inequality. To set a game there and ignore that diversity would be a creative failure. But the would-be detractors are still straining for reasons to pronounce it a disaster. One YouTuber has convinced himself that the game will subliminally brainwash players with “bisexual lighting”—a term used to describe the pink, purple, and blue neon aesthetic that has become a visual shorthand for LGBTQ culture. Never mind that this lighting style has been a staple of crime dramas, synthwave art, and Miami-set movies for decades. Never mind that GTA has always been a satire of American excess, and that neon-soaked nightlife is part of the visual language of the series. To these critics, any hint of color, any nod to inclusivity, any moment that doesn’t conform to their narrow vision of what a “masculine” game should be is evidence of a conspiracy to destroy the franchise.

Step back for a moment and humanize this. The people complaining about GTA VI are not really upset about the game itself. They’re upset about a changing world, and they’re using the game as a proxy for their anxieties. The clips they’re sharing are not radical. A woman asking her boyfriend for fashion advice is not a feminist manifesto. A man knowing what sequins are is not a sign of homosexuality. A shirtless character in a video game is not an attack on traditional masculinity. These are just normal, human moments, and the fact that they provoke such outrage says far more about the fragility of the people complaining than it does about Rockstar’s supposed agenda. The GTA series has always been a mirror held up to American culture, reflecting its greed, its violence, its absurdity, and its contradictions. If that mirror now includes women in leading roles, gay characters, and a more realistic portrayal of a diverse city, that’s not “wokeness”—that’s just good storytelling. The old moral panic was about kids playing as criminals and becoming criminals. The new moral panic is about kids playing as characters who might not all be straight white men, and somehow that’s supposed to be worse. It’s a strange evolution, but it’s the one we’re living through.

So what should we make of all this? The most likely outcome is that GTA VI will be a massive hit, just like every other game in the series, and the outrage will fade into the background noise of the internet. The people who are angry about it now will probably buy it anyway, because they always do. They’ll play as Lucia, they’ll make choices, they’ll rob virtual banks and chase virtual cars, and they’ll enjoy it despite themselves. The preemptive backlash is a ritual, a way for a certain kind of online personality to perform outrage and build a following. It’s not about the game. It’s about the attention. And when the game finally drops, most players will be too busy having fun to care whether Jason knows what sequins are or whether the lighting in a nightclub scene has a rainbow tint. The real tragedy of the 13-year wait for GTA VI is that a generation of players has been so thoroughly conditioned to see everything through the lens of the culture war that they can’t even enjoy a trailer without scanning it for signs of betrayal. But the game will be what it is, and the world will keep spinning. The moral panics will change, the outrage merchants will move on to the next target, and Grand Theft Auto will remain what it has always been: a chaotic, satirical, often juvenile, and wildly popular celebration of the worst and best of America. The only question is whether we can still laugh at it—and at ourselves—without turning everything into a battlefield.

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