Genshin Impact Developer Settles FTC Charges with $20 Million Fine

Staff
By Staff 5 Min Read

The Federal Trade Commission (FTC) has achieved a significant victory in its ongoing efforts to regulate the exploitative practices prevalent in the video game industry, particularly concerning loot boxes and the handling of children’s personal data. MiHoYo, the developer behind the immensely popular online game Genshin Impact, operating under the corporate entity Cognosphere, has agreed to a substantial $20 million settlement and will face stringent restrictions on its monetization strategies and data collection practices. This settlement marks a watershed moment in the battle against manipulative in-app purchase tactics and underscores the FTC’s commitment to protecting young consumers from predatory business models.

The heart of the FTC’s complaint revolves around Cognosphere’s alleged “active marketing” of loot boxes – randomized virtual items purchased with real-world currency – directly to children. These loot boxes, often containing items that enhance gameplay or provide cosmetic upgrades, have drawn considerable criticism for their resemblance to gambling, particularly given their appeal to younger audiences. The FTC alleges that Cognosphere not only targeted children with these potentially addictive mechanics but also employed deceptive tactics by misrepresenting the odds of obtaining desirable items. This obscured the true cost and probability of success, leading many players, including children, to spend exorbitant amounts in pursuit of rare virtual prizes. The complaint further highlights the company’s practice of requiring players to purchase in-game currency through multiple convoluted exchanges, obfuscating the real-world monetary value of these transactions.

The FTC’s action also addresses the critical issue of children’s data privacy. Cognosphere stands accused of violating the Children’s Online Privacy Protection Rule (COPPA) by collecting personal information from children under 13 without obtaining verifiable parental consent. This practice, conducted through various channels including social media and in-game banners, exposed young players to potential privacy risks. As part of the settlement, Cognosphere is mandated to delete any data collected from children under 13 without parental consent, a crucial step in rectifying the violation and safeguarding children’s online privacy.

The settlement imposes a series of significant operational changes on Cognosphere, aimed at curbing deceptive practices and promoting transparency. The company will be required to offer players the option to purchase loot boxes directly with real-world currency, eliminating the layered virtual currency system that previously obscured the true cost of these purchases. Furthermore, Cognosphere is prohibited from misrepresenting the pricing, features, and winning odds associated with loot boxes, ensuring that players have access to accurate information before making purchasing decisions. The company must also disclose all exchange rates for its multi-tiered virtual currency, providing greater clarity and preventing players from being misled about the actual cost of in-game items.

This settlement represents a substantial step forward in the ongoing dialogue surrounding loot boxes and their impact on consumers, especially children. The FTC’s assertive action sends a clear message to game developers that deceptive and exploitative monetization strategies will not be tolerated. The $20 million fine serves as a significant deterrent, and the imposed restrictions on Cognosphere’s practices are designed to protect players from manipulative tactics. This case also highlights the importance of data privacy regulations, particularly for children, and underscores the need for companies to adhere to COPPA guidelines.

The long-term effects of this settlement remain to be seen, but it has the potential to reshape the landscape of in-app purchases within the gaming industry. By holding developers accountable for their practices, the FTC is paving the way for more ethical and transparent monetization models. This action may encourage other regulatory bodies to take similar steps, ultimately fostering a safer and more equitable gaming environment for all players, particularly vulnerable children. The focus on transparency and informed consent establishes a crucial precedent for the future of the gaming industry, emphasizing the importance of protecting consumers from predatory business practices.

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