The game Rematch, developed by Absolver and Sifu Studios under the Sloclap brand, launched with vibrant success, reaching over 92,000 concurrent players on Steam in its opening launch day. It’s also available on PlayStation 5, Xbox Series X/S, PlayStation Game Pass Ultimate, and PC Game Pass. While the initial launch was a highlight, a key feature—crossplay—remained missing, leading to frustration among many players. Sloclap clarified that it took priority in meeting this deadline and apologized for the inconvenience caused.
The studio prioritized crossplay, investing significant time and resources in completing its technical requirements. Despite these efforts, the feature wasn’t ready to launch, leading to technical complexities. The studio acknowledged the oversight, reiterating its commitment to address future issues promptly. Slippery details and issues like lag, stuttering, and frame drops also plagued players, highlighting the need for ongoing technical refinement.
Focus on the crossplay feature, the studio plans to enhance other areaings and experimental gameplay, such as无人-pitching skills and dribbling passes, in subsequent patches. Other features like the “Switch for Crossplay” and improved conductus will be introduced in the coming weeks.
To mitigate issues like desync and crashes, the studio is developing professional hotfixes and patches. They aim to improve gameplay stability through performance optimizations and server settings adjustments. However, addressing desync, crashes, and menu lockouts requires immediate attention.
The studio’s efforts are aimed at bringing Rematch to life, but success will take time. With limited resources at Sloclap, only a couple of features can be fully implemented or enhanced. However, the studio remains optimistic and committed to resolving the technical challenges promptly. The game could serve as a viable alternative for popular player communities, offering a smooth experience without thejhäng rigid bugs.