The dawn of the new League of Legends season was met with initial enthusiasm from fans. The revamped map, the introduction of the formidable monster Atakhan, and other adjustments were generally well-received, creating a sense of positive momentum. However, this early optimism quickly faded as players delved deeper into the season’s reward system, particularly regarding champion unlocks. The core grievance revolves around the perceived increased difficulty in obtaining new champions without spending real money, a stark contrast to previous seasons.
Previously, accumulating in-game currency to purchase champions or earning unlock items through regular gameplay was a reasonably achievable feat. This accessibility fostered a sense of progression and allowed players to experiment with diverse champion rosters. The new season, however, replaces these systems with a more conventional battle pass structure, drastically altering the landscape of champion acquisition. This shift has ignited a firestorm of criticism within the League of Legends community, with many feeling that the pathway to free champions has become excessively arduous.
The crux of the issue lies in the battle pass’s reward mechanics. The guaranteed rewards primarily consist of Champion Capsules, which bestow random rewards related to random champions. This inherent randomness introduces an element of chance, making it difficult to target specific champions. Even with favorable outcomes, estimates suggest that the new system yields fewer champion unlocks compared to previous seasons, exacerbating player frustration.
A significant point of contention is the post-battle pass grind. After completing the 50 base levels, players face a daunting prospect: an estimated 800+ hours of gameplay to amass enough in-game currency (Blue Essence) for a single champion purchase. This staggering time investment has sparked outrage among players, who view it as an unreasonable barrier to free champion acquisition. Social media platforms, particularly the League of Legends subreddit, have become hubs for expressing discontent, with numerous posts highlighting the perceived devaluation of the battle pass and the increased difficulty in obtaining champions.
Riot Games, the developer of League of Legends, has acknowledged the community’s concerns. Andrei “Riot Meddler” van Roon, the head of League Studio, addressed the issue on X (formerly Twitter), stating that the team is investigating reports of increased difficulty in acquiring Blue Essence. While this suggests a potential adjustment to the currency acquisition rate, the overall battle pass structure and its impact on champion unlocks seemingly remain unchanged. This implies that the core mechanics contributing to player frustration, namely the random nature of Champion Capsules and the extended grind for post-battle pass rewards, are likely here to stay.
This controversy has reignited calls for a free-to-play champion roster, mirroring the model adopted by Dota 2. However, several factors make this a highly improbable scenario. Firstly, champion sales likely remain a significant revenue stream for Riot Games. Secondly, a substantial deal with Microsoft grants PC Game Pass subscribers access to all champions, further solidifying the current monetization strategy. Therefore, while player frustration remains palpable, a wholesale shift to a free-to-play champion model seems unlikely in the foreseeable future. The ongoing debate highlights the delicate balance between player expectations, free-to-play accessibility, and the financial realities of maintaining a live service game like League of Legends.